Coast Guard of Lanthor.

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faradhii's picture
Coast Guard of Lanthor.

Session 1.

The first part of the session is spent learning the slight differences between Shaintar and other Savage World products. Our group is one of the graduating classes and they are the motley remnants. All the other Ranger groups are human, male, 16-20 in age, etc. etc. Our group consists of: Reginald, an Eldakar Mage/Priest, Ogre, an Ogre….., Mordecai, an Aevakar, and Elaine a human Druidess with her familiar “Harry”, a pixie.

In our first installment the budding Rangers are about to undertake their graduation exercises. Private Reginald has earned a promotion due to his schmoosing and becomes Private First Class (barely beating out Mordecai, it’s good to have +2 racial charisma!).

The new recruits will have to successfully complete 4 tasks.

1) a 5 mile (10 mile for Mordecai as he’s an Aevakar) combination of movement dice based on pace. Elaine, our druid, “cheats” and turns into a small speedy cat using the extended casting rules. There are 4 other participants, all experienced human rangers. Mordecai handily wins with Elaine a reasonable second place.

2) a swimming sprint (Elaine is told she cannot transform into a fish, she makes a very good intelligence test and realizes should she transform into a dolphin (not a fish!!!) she would be on latrine duty for a month!!) Ogre wins this one, we surmise by smashing a wave onto the human speed swimmer.

3) a general boating test, any skill deemed appropriate could be used to modify a boating roll. Elaine wins this one by creatively using her familiar.

4) the 4 v 4 fight. The arena has netting stretched across the top in a dome shape 12’ at the center tapering to 7’ at the edges (Ogre has to crouch at the start and Mordecai won’t be able to get totally out of reach). Elaine summons a bodyguard prior to combat. One of the humans gets the first go and rushes the aevakar dazing him. Elaine has her bodyguard engage another human. Reginald gets in a bit of trouble as 2 of the humans press him. Ogre engages with the bodyguards assistance. Familiar Harry disobeys Elaine a bit and taunts one of the humans shaking him. Mordecai goes defensive and flys up to the 12’ section. While it’s a good fight, magic triumphs over muscle and the newly graduated Rangers win their first battle! Drinks are provided and they eagerly await their ship assignment.

faradhii's picture

Session 2.

The team has a nice bit of time off (while we wait for my wife to come home from a viewing, a friend of hers passed away  :(  )

Reginald Learns a new spell: Healing and increases a skill.

Ogre learns to fight better but miserably (double 1's) fails to increase her knowledge of battle.

Mordecai fails at having his bow enchanted, but learns to swim (almost drowning in game 1 is powerful motivation!!)

I ran Elaine and Harry's the next day, Harry partially learns to fight (+2 to next attempt) and fails to learn the bolt spell.  (He does get some teeny partial scale made for himself).  Elaine Learns the See in Darkness spell (she's the only human so this will be very useful) but fails to learn anything else.

Reginald drew a Joker which granted him a contact/plot hook.  Cute little bar maid named Elise who works at the Flying Dutchman (a naval Bar that the Coast Guard attends)  She calls him "Reggie" and slips him free drinks and also tells him of interesting things she hears the locals talking about.  This time it's that there are some things called "Floaters" being moved into one of the warehouses and that some sort of armed force has been heard training in the area. 

Ogre makes a successful Knowledge: Battle (close enough to military knowledge) and thinks they should report this to their Lt. Daniel Smith (Lt. Dan to his friends).  Lt. Dan sees an opportunity in this to get hiself promoted and his team some needed recognition so he suggests they handle it themselves. 

Mordecai does a fly-by and narrows it down to a few locations.  Harry goes out at night and finds what he is SURE is the right place because he saw a huge guy with horns walking past a balcony window.  Elaine forces him to check out the other 3 places even though he says it's a TOTAL waste of his valuable time.

The group questions some local drunks and are fairly sure this is the place.  They are concerned that if they hit an honest warehouse that is being guarded by normal security that it will cause issues (it would!!)  Harry stamps his feet and says no, there's some kind of demon in there!!!  Mordecai makes a Knowledge roll and thinks it could be a minotaur....

The group waits for darkness, snipes the two archers on the walls and Harry, showing his fearless edge, fly's over the wall and lifts the bar on the gate (how a 12" tall Pixie, even with Brawny can do this is beyond me, Yay exploding dice!!  :)  )  The guard manages to let of a yell and enemies pour into the courtyard.  4 archers, 4 sword and boarders, some kind of magician who lurks near the windows, and a 12' tall beast with horns!!  Ogre and minotaur smash on each other with the minotaur eventually going berserk.  Mordecai gets shot at, a lot, but manages to put down most of the archers with help from Elaine and Reginald's well place bolts.  Harry manages to turn the air blue with his taunts, shaking first the Minotaur (before it went berserk) and next the mage.  Shaking the mage allows him to be taken out before he cal flee.  Ogre manages to hold the Minotaur long enough for the group to gang up on it though Harry takes his first wound ever from a sweep of a Blood Iron axe and many lantern archons were destroyed (Reginald summoned a couple).

Next week, awards and ship assignment!

Dúnedhel Vala!

Throning_Karma's picture

Awesome Intro! Looks like a heck of a good time!


To give real service you must add something which cannot be bought or measured with money, and that is sincerity and integrity.

faradhii's picture

Session 3:

Our heroes embark on their maiden voyage on the Enterprise, a modified Kieran Cutter type Schooner (from 50 Fathoms).  Several days are typical and boring.  the crew functions well and our marines (rangers) drill and get their sea legs.

On day 3 the lookouts spot smoke in the distance just before dark.  Proceding cautiously a notice check is made to see a Galleon of the Fae nation being accosted by 3 Schooners.  the Galleons masts are down, but the elves are raining heavy fire on 2 of the pirate ships.  the third turns to engage the approaching Lanthorian ship and a boarding action is initiated by our marines.  after a fairly bitter fight in which Harry the familiar is almost killed the heroes manage to capture the enemy ship including it's mage.  The Galleon has sank 1 other ship and seeing that, the 3rd ship flees.

Next week, the gratitude of the Elvish nation!

Dúnedhel Vala!

faradhii's picture

Thanks, they are!  (Or at least they're polite enough to pretend they are!  :)  )

Dúnedhel Vala!

faradhii's picture

Session 4: Nest of Darkness

Note, slightly "R" rated.

After saving the Elvish Nation ambassador  L'shanhalanthalanondialtharon (L'shana) from the pirates a reception is held for the heroes.  Fortunately they are required to wear dress uniform as only Reginald, the Eldakar, has fine clothing.  In order to see how everyone functions in "polite:"" society Persuasion rolls are required modified by +2 for their recent "elf friend" favor tokens.  Everyone is successful including the rather unlikely celebrity of the evening, Ogre the Ogre.  (Link rolled a 30+ in a rather unlikely exploding persuasion roll, I swear the whole table witnessed it!!!)  Ogre was so impressive that he caught the attention of L'shana who offered him a position as bodyguard and, with a successful notice roll, Ogre thought he caught a hint of something else?  (this may rub some people the wrong way, but I generally consider the longer lived races to be more or less hippies when it comes to general sexual mores, after all, if you live forever you have to fight boredom somehow!)  Ogre invites L'shana for an after dinner drink and with another very high persuasion roll (even counting the outsider negative) she accepts.  Vigor rolls are rolled and Ogre fails but spends a benny for a re-roll and does very well, in the 18's.  I roll giving a +4 for experience, +2 for defining interest, etc. and here I open end like crazy and get in the 30's.  Jokes turn from Ogre breaking the Elf to "The Elf broke the Ogre!!!"  The next day Ogre sends flowers and L'shana thinks to herself "who are these from?"  (again, sexual mores are fluid in my game, this Eldakar simply used the Ogre for a nights amusement). 

Meanwhile Harry (Elaines familiar pixie) was quite the hit at the party and attends the after party where, being Brawny, he is the largest pixie there and finds plenty of companionship himself.  Elaine gets worried and looks for him, deciding to "just step inside the after party for "Just a minute"".  Stepping inside she is treated to what she KNOWS was a large empty room is now a glade with a waterfall, bowers, Alakar and Eldakar in various states of undress (think Arabian nights)  She finds Harry, but loses her clothing and has a wonderful night ending up with Ash who was in attendance but who doesn't remember her the next day.  (think that scene at Hansel's loft in Zoolander).

Reginald has no trouble and needs no rolls to find companionship (he IS an Eldakar after all!) and Mordecai decides not to participate.

The next day they are assigned to investigate some strange disappearances in a small village to the NW named Hawthorne that makes it's living shipping rare herbs/skins from the nearby Dimurk swamp.  Arriving there they find a well laid out, prosperous village.  Investigation finds that nothing has left any tracks on roofs, the shutters were latched from the inside.  Hunters have gone missing (not unusual, but unusual in these numbers).  They decide to "head towards the peril" and travel into the swamp in a direction that they are told the last hunter vanished in.  That night the swamp grows quiet, too quiet!  Reginald and Ogre are on watch and here a voice from the night "Ah, the city has finally sent some brave heroes to investigate!  Please, wake your friends!"  Elaine, Harry, and Mordecai are woken and the voice continues (Mordecai makes a high Notice roll and sees a mist off to the North) "you may call me "Darkness" not my real name of course, but names have power don't they Reginald?  Yes I have the village children, some are not even dead!  Are you prepared to find them?  Let's see!"

Skeletons erupt from the ground upon which the party was camped, not very impressive individually, but in numbers.....  A large Zombie figure with a silver collar strides forth and the party does battle.  Mordecai is downed but healed with a nasty scar (hot iron adventure card) Reginald uses his power of the ascended card to get essence free bolt spell.  elaine orders harry to taunt the enemy but Harry makes a successful smarts roll to know that undead won't be taunted and simply provides gang up and stabs with his Elvish Letter opener.  The minor skeletons are defeated with Reginald taking a bad wound from one whom he cose to ignore (go exploding damage dice!).  the large zombie is downed after hurting Ogre but keeps getting back up every round (Troll zombie, I know that's not really how fast regeneration works, but whack-a-mole was fun!)  Elaine finally realizes that harry can use cantrip to start the campfire the party had waiting and uses the fire to put down the troll.

In addition 2 gargoyles were firing arrows/fighting.  They proved a great challenge but one was downed and the other successfully fled.  "Darkness" taunted Reginald with Elaines success at using fire when it should have been the genius Eldakar who figured it out and told them he'd be seeing them soon!!

Dúnedhel Vala!