Compiled Timeline (-5000 till 3121)


Shanais and Targon raise the Ascended and leave the realms of influence of Shaintar. 


All of Shaintar is rocked by earthquakes for many days (some legends speak of the earthquakes lasting for over a year). Some scholars propose that this is the creation of the Everwall. 


Legends speak of a war between the beings we know as the Dregordians and the now-mythical “Serpent Riders,” or Draykin; some scholars hold that they were the first Dragon Cult, and all indications are that they are wiped out by the Dregordians at this time. With the Draykin defeated, the Dregordians enter the age of what has been named The Thousand Year Conflict. Warfare and savagery break out amoung the Dregordian families. 


The date of the earliest chronicle describing the dwarven homeland Dranak‟Or (now known as Shaya‟Nor). It is the first major settlement where the dwarves settled after Shainas opened the pathways after the creation of Shaintar. 


The height of what is referred to by scholars as the Empire of the Golden Sun. It spans across most of what is now called the Eternal Desert and spreads out into the northern lands. Though there are very few remnants of that time, what has been seen indicates a highly developed and advanced civilization.  It is believed that the earliest forms of metalworking and the forging of iron are developed by the Dwarves of the northern lands at this time. More weaponry is forged from iron at this time as it is found to be superior to that of bronze. 


It is believed that the Empire of the Golden Sun falls around this time, although the causes are unknown. There is some speculation that a great stone fell from the sky (perhaps a meteor) and wiped out the capital and many cities nearby. Scholars point to the nearly mile wide crater called Sky Basin found between Mara and A‟margol to support that theory.  


A large portion of the lush and green lands that could be found directly east of the Hellstorm Mountains begin to dry up and disappear, thus creating the Eternal Desert now known there. Some scholars hold that this further evidence of a great stone fell from the sky while others maintain it is simply a natural occurrence due to a change in weather patterns. 


According to legends of this time, the Thousand Year Conflict ends when the dregordian, Voltiss vo Ssartis, comes down from the Hellstorm Mountains to begin teaching The Way as a means for his people to control their “Inner Beast.” Dregordian civilization begins to flourish and grow. 


The first Adept School is built in Dregordia in Ssatay. 


The Golden Age of the Fae, when the Faelakar ruled over most of Shaintar. Much of what the other races and nations will ultimately rely upon in terms of law, society, economics, and the like are developed during this era.  Of most notable importance, many communities make the transition from “hunter/gatherer” societies to more agrarian practices. 


Around this time, Dregordian society has taken on the basic form we know today - highly controlled, bureaucratic, and orderly, with a combination monarchy and republican government. 


Vainar's Fall - Vainar discovers a region in the far reaches of Corelesia known as the Nether. He attempts to embrace all of the Darkness of the Nether in the hopes of destroying it for all time. His arrogance brings about his fall, and he is instead utterly corrupted by this darkness, becoming the greatest of the beings known as the Necrolords - Vainar the Fallen, the God of Darkness and Death. 


The Fae's Golden Age ends as many follow Vainar's "new path." Shayakar (the newly corrupted Fae) gather in the dwarven homeland Dranak‟Or and rename it Shaya‟Nor. The first Black Iron is found deep in the mountains of Shaya‟ Nor. Soon, weapons and armor are forged from it, and its deadly nature towards non-shayakar Fae and other spirit beings is discovered. 


Ceynara is seduced by the great Demon Lord, Uldor. She abandons her place and, taking most of her forces with her, assumes the titles of Queen of Hell and Goddess of War. 


Various wars break out all across Shaintar as Flame and Darkness consume the hearts of many. This is the beginning of the Age of Doom.  In a vain attempt to summon the Ascended, many Faelakar destroy themselves and hundreds of their followers in a magical cataclysm that creates the vast inner sea and island now collectively known as Og m‟ Drakar (“The Eye of the Dragon”). The place is eternally charged with vast mystical energies.  Dregordians maintain a neutral and isolationist stance behind their borders. 


The various clans of the Youlin Aradi (the “People of the Sun”) begin to coalesce under strong leaders, thus forming the initial social structures that survive to this day in the lands of the Desert Princes. 


A holy war ensues at this time in the northwest regions of Shaintar between those that follow the Ascended and the Eleran (early Kal tribes) that worship Ceynara; the latter forces gain the advantage.


Haarak Tuul arises to unite all of Shaya‟ Nor under one rule and becomes the greatest and most terrible of all the Necrolords (except for Vainar) who ever walked upon Shaintar. 


A genocidal war against all Dwarves begins in Shaya‟ Nor, one that leaves no dwarf alive in the Shadow Lands to this day. Many of the refugees flee southward into the mountains and hills of the Bloody Pikes, Gorgons, and Fangs, creating many of the Clanhomes known there now. Another large group of refugees was separated from the main group and settled in Targon‟s Arm. 


Ceynara herself leads Demons and Childer from Norcan Darr through 7 Cauldrons (dimensional gates) into Shaintar, beginning the devastating War of Fire. This is the first recorded sighting of Brinchie upon the land, which leads many to believe that they are Childer. 


The War of Fire ends when the remaining Ascended capture Ceynara and cast her back into Hell (through a gate created by the magical energies surrounding Og m‟ Drakar). Vainar refuses Ceynara‟s plea for aid, indicating that Darkness and Flame are not allies. 


A long period of minor wars ensues as those who are left, without the direct intervention of the Higher Beings, struggle for domination over one another. Entire societies (including those of the Fae and the Dregordians) crumble, and little is left of the great kingdoms of the prior ages. 


The Age of Peace is marked by the Gather by the Eye. Many spiritual beings and leaders receive visions instructing them to bring their people to Og' m Drakar. It is here that the Ascended entreat the people of Shaintar to live together in peace. It is also here that they claim that they can never again have so great an influence upon the creation of Shanais and Targon.  Many Fae receive visions that lead them to begin following the Paths, thus bringing about the first Druids in Shaintar. It is believed that they are called to do service in repentance for much of the harm that they have caused.  The earliest sea travel begins around this time. 


The Age of Peace ends with the Coming of the Hordes as legions of Goblinesh and Humans drive out of Shaya‟ Nor and sweep across Shaintar. Vainar and The First Thirteen (the highest of the Necrolords who serve the Fallen) reign in the fabled "Shadow Lands." 


The Age of Darkness descends across Shaintar as the armies of Shaya‟ Nor dominate almost all of the lands. Only the Dwarves of the Hellstorm Mountains, the Dregordians, and a mix of races in the area now known as the Freelands stand against their might. 


Plagues, pestilence, and famine ravage all of Shaintar, devastating the populations of every race. 


Humans in the southern lands, led by the legendary Kaine, discover powerful evocations and begin devising other forms of Sorcery, mostly in search of a means to fight back against the Hordes. 


Unable to stand and watch any longer, the Ascended once again walk upon Shaintar and bring their heavenly hosts with them, driving the Army of Darkness back into Shaya‟ Nor. Great heroes attack and destroy The First Thirteen (who have taken thrones across the lands), thus creating the first and most powerful Netherstones (the “condensed essences” of the Thirteen, too powerful to actually be destroyed). Wisely escaping to his realm in the Nether, Vainar spitefully releases the horrible plague known as Vainar's Curse across the land. It is estimated that close to 2/3 of Shaintar‟s population is wiped out, with the Fae suffering the worst losses. 


Cyria Eridor and E‟lara R‟eva combine their magic and druidic skills and developed a cure that stopped the spread of Vainar‟s plague. 

The three remaining Ascended finally acknowledge that they must have a Soulfinder and seek out one to raise in Vainar's place (even though this will cost them each a great deal of their power for all time). They offer to raise Saiderin, Vainar's younger brother, but he refuses. Thus, they choose Landra, Vainar's sister and youngest of the three siblings. Her first act is to formulate the Covenants as a means to enforce restricted influence of Shaintar from Corelesia and beyond. This is hoped to reduce the possibility of such cataclysms as have already almost destroyed Shaintar.  This heralds the dawn of the Age of Hope and marks the beginning of the New Fae Calendar. The Elvish Nation is declared reborn; the Quo-Unias (“Highest One”), Azhurin Eridor, resides in Eldara within the vast forest realm of Landra‟ Feya (“Landra‟s Blessed Garden”). 


Kor is born from the romantic union of a Faelakar mother and a human father. The twins, Tallas and Tegan, the first known to be born of mixed Fae and Human lineage, were born earlier in 45 A.C. 


Anxious to rebuild their population, the Fae have turned to the Humans when they discovered they are highly successful at mating with them. The Quo-Unias removes the taboo of interracial marriage with humans but forbids others from taking the Life Bond as the magical union of two souls would make a Faelakar mortal. The more "elvish" of the offspring become known as Alakar, whereas the more human among them easily blend in as "gifted" Humans. The M‟adukar(crudelycalled"halfelves" for their obviously mixed blood) are ostracized by their parent cultures,leaving thousands disenfranchised, bitter, and hateful.


Angered over the treatment of his fellow M‟adukar, Kor begins gathering these people up and leads them to settle on the island that is now known as Korindia, where they become their own people. 


Legend maintains that the first encampment that would come to be known as Lone Keep is made at this time. Most scholars accept this as the approximate time that the Freelands came into being. 


Lanthor, the largest and oldest free city-state in all of Shaintar, sees its first docks built around this time. They are little more than planks of rough wood over stones, but this area never ceases to be a major stopping point for sea travel. 


The Fang Wars - Squeezed between Shaya‟ Nor to the north and the Wolfhead Mountains to the south, hundreds of Goblinesh tribes band together and strike against the heavily decimated Dwarves in the latter region. Ultimately they drive the Dwarves out and take the former Clanhomes there for themselves, thus beginning an enmity between the two races in that region that continues to this day. 


A great and mighty storm slams onto the Southwestern coast of Shaintar causing much destruction and massive flooding in coastal towns. Termed the Great Whitecap Flood it also devastated the island of Nazatir. 


Emeralda, the first major town in the Pirate Archipelagoes, is founded around this time.  The Elvish Nation is dominant throughout the region known now as the Wildlands - most of the southern-central and southeastern portions of Shaintar. Some refer to this as the Second Golden Age of the Fae - many developments considered lost from previous wars and cataclysms of the past are “rediscovered” during this time, including astronomy, law, mathematics, advanced agriculture, and advanced forms of philosophy and art.  It is also around this time that the first Everwood is discovered. Druids are literally gifted this precious and powerful resource from the hearts of the most ancient trees. 


Brinchie tribes begin migrating into Landra‟ Feya. Although there are initial tensions, the Quo-Unias and other Elders command that they are to be welcomed. 


First recorded gathering of the major Northern tribes in the area that will become the Kal-a-Nar Empire, leading most historians to regard the next 1000 years as the Age of Empire. 


A massive volcano erupts in the southeast corner of Shaintar, causing great destruction and taking hundreds of lives. Many druids (mostly Elvish and Dwarvish) gather to use their gifts to calm it. When the crisis is abated, these gathered druids begin discussions that eventually lead to the formation of the Druidic Council later that year. They select the oldest and most powerful among them, Mindoth, as the First Speaker. 


The Druidic Council takes up permanent residence in the dormant volcano now called Mindoth's Tower. 


Nazatir is placed on the mainland maps. First recorded trade between the southern coastal areas and Nazatir occurs at this time. It is unknown if Nazatir is populated by refugees from the War of Fire, The Age of Darkness, or some other war on an as yet charted landmass.  


The first great battles amongst the human warrior tribes of the Northwest, leading to the rise of the Eleran Kal-a-nar (the "People of Glory Empire"), a harsh society that values humans above nonhumans and strong humans above all.


A large number of the Humans that have spread through the southern lands begin taking residence in the Freelands, joining the small but growing communities that are yet again rebuilding after ages of  war and disaster. Lanthor begins the steady growth that will lead to its becoming the largest city in all of Shaintar. 


The worship of Ceynara as a Goddess begins to take root in Goblinesh society, spreading through Gathers throughout Shaintar. 


Jolokas ki Grilnas leads his army to defeat three other Warlords on the same battlefield, leading most of the other Northern Human tribes to bow to his superior intellect and strength. He immediately begins to consolidate his power and sets out to crush all who do not surrender to him. 


Jolokas is named Emperor of the Eleran m' Kal-a-nar (the Kal-a-nar Empire). Ceynara is named as their patron "Goddess of War." 


The Empire quickly begins to expand eastward and south, destroying or enslaving entire peoples in their path. This is marked as the beginning of the Great Exodus as thousands of non-Kalinesh flee the slavery (and worse) that the Empire holds for them. 


The Battle of Aralon - Tavrin Ondori leads a combined force of Fae, Goblinesh, Humans, Dwarves, and Brinchie against an army sent by Jolokas ki Grilnas to pursue the refugees fleeing the Empire. They meet in a bloody conflict that lasts for 8 days near the Aralon Forest. Finally, reinforcements for Tavrin‟s forces arrive in the form of hundreds of Youlin Aradi cavalry and thousands of Aevakar, turning the tide and sending the Kal back north.  The Battle is not without cost, and the greatest is paid by the Aevakar, who (never numerous to begin with) are decimated by the Empire‟s acolytes and their summoned gargoyles. As most of their people participated in the battle, the Aevakar elders decide to split up those that remain and “leave the world of Walkers and their wars”. Many believe that they retreated to safe havens that Zavonis gave to them before the enactment of the Covenants. It is rumored that there are 3 such locations, including Last Home and Bastion. 


The Stand on the Forge - Pursued by yet another army sent by the Kal, Banrick Olar, chieftain of the Stone Bear Tribe, makes camp in the area east of the Forges now known as Bearheart and declares that he “will run no more.” Various other tribes join him, and there they make their stand against the forces of the Empire. Even as the Kal forces threaten to overwhelm them, Dwarves from the Forges and Elves from the Crystal Forest join the battle and break the Kal army.  This is marked as the founding of the Kingdom of Olara. 


The first of the Empire‟s war clans enter the Eternal Desert. The Youlin Aradi fight fiercely, but their own factionalism betrays them and they quickly fall under the Empire‟s rule. 


The first Grand Warlord of the South (Trayvos ki Arron, Conqueror of the Sunland) is named, establishing 4 such Grand Warlords. 


Humans from the Great Exodus flow into the valley of the Wolfhead ranges. They immediately begin warring with the Goblinesh tribes there. 


Pushed out of the Wolfhead Valley and further out of the northeastern lands, hundreds of Goblinesh clans move into the Evershade Forest and around Og m‟ Drakar; the recent warring with the Empire leaves almost no one to resist them, and they establish many Gathers that remain to this day.  


Even as the Goblinesh push farther and farther out of the Evershades, the worship of Ceynara evolves into an established and powerful church, unifying the various Gathers more strongly than they have ever been.  


Prosperous trade, initiated mainly by the Fae, begins to flow between most of the races and communities in the southern lands. 


Hundreds of Alakar, joined by a few Eldakar and Humans, arrive in Korindia, claiming that they were led there to escape the horrors of the coming Age. They are welcomed into the society, although some have a difficult time giving up their mainland ways. Some few Humans are given leave to create a port town that will serve their needs and stand as the only place to allow non-Korindian traditions.  


The discovery of a new group of dregordians, the na Dristak, living deep in a remote area of the Ever Living Jungle is made. It is the belief that they are a group that was lost during the War of Fire. Consul Thrak na Brssak establishes na Dristak as the ninth House. 


Harkor ki Doman begins his "Endless Reign" of the Empire; he will reign for over a thousand years (and sits the throne as of this writing). Many historians refer to this as the beginning of the Age of Blood. 


Harkor ki Doman, against the advice of most of his inner circle and to the horror of the Az-Junin (the "Lords of Magic"), grants a charter for the formation of the Az-Agkar (the “Death Lords”). This necromantic guild enjoys special favor with the Emperor, touching off a bitter rivalry between the two guilds that lasts to this day. 


At about the same time, White Silver and Blood Steel are discovered. The former is first mined by the Dwarves of the Stoneheart Mountains (although it later appears in other southern ranges), while the latter is first discovered in the Thunder Peaks deep inside the Empire (and later found throughout many of the northern ranges). As Black Iron is of Darkness, so is White Silver of Light and Blood Steel  of Flame. Though no one of that time recognizes Light for what it is, they well understand it as anethema to Darkness and Flame.   The Overlord of Lanthor (known simply as the Red Hand) and his cronies, having milked the rebuilding of Lanthor and its docks for all they can, live in decadence and opulence while much of the population suffers terribly. 


A band of heroes and warriors calling themselves the Freelords of Lone Keep arrive in Lanthor and, with the help of the populace, bring down the Red Hand. The leader of the rebellion, Cherrin Wallace, is raised to take the position of Overlord, and she begins the process of rebuilding Lanthor “as it was meant to be.” 


The Dragon War - The Dragon Cult again arises in Dregordia, claiming that the Dragonlords were the first true “gods” of Shaintar long before Shanais and Targon. Through various sacrificial rituals, they are able to open passages to the Realm of Dragons, and hundreds of the great beasts enter Shaintar to wreck havoc and destruction.  This also marks the second time that the Cauldrons are opened across Shaintar, again spewing forth the Childer of Norcan Darr. They are clearly allied with the Dragonlords. 


After years of warfare, numerous factions (led by powerful wielders of all forms of magic) gather at Og m‟ Drakar. Together, they perform a ritual that opens a great gate there, through which all but a very few of the Dragons are cast into Norcan Darr. This marks the first (and only) time in the history of Shaintar that the Empire, Shaya‟ Nor, and the free peoples of Shaintar have ever worked for a common cause, and the Dragon War is brought to an end. 


Seven kingdoms emerge to vie for control of the Wolfhead Valley - Travane, Rhodes, Baravold, Moore, Aldayern, Verrin, and Camon. 


A man known only as the Chosen begins preaching about "the one true God," Archanon, in the valley of the Wolfhead Mountains. 


Cyria Eridor, one of the greatest Mages of Elvenkind, sets out from her home in Ey‟Dreigh and travels eastward. It is believed by many that she engineered events that led to the rise of the Kingdom of Galea. 


At the age of 16, Vol Al'Daya, the "King of the East," comes out of the Clan of the Silver Unicorn to begin uniting various warring factions in the region now known as Galea. He is strongly supported by the Elvish Nation and the Druidic Council. 


Various bandit princes, robber barons, Fae malcontents, and deposed Kal Warlords band together to form the Malakar Dominion, opposed to Vol Al'Daya's plans for peace in the Southern Kingdoms.  


The Battle of the Orcshields - Al'Daya's army faces the combined force of Goblinesh, Malakar's army, and Kalinesh mercenaries. With the timely arrival of Olaran forces, the tide is turned and the Malakarans flee the field, leaving the Goblinesh to surrender even as the Kalinesh fight to the bitter, bloody end. Though victorious, Al'Daya determines that the Orcshields will stand as his western border. He also reaches an agreement with the Olarans, insuring their autonomy to the north.  This is generally when historians agree that the Kingdom of Galea comes into being. 


The Line of Freedom - Vol Al‟Daya‟s army turns southward, meeting little resistance as many of the peoples there welcome his just hand of rulership. However, he meets a band of soldiers and adventurers that number barely a 20th of his own forces on the northern edge of the Lonewood Forest (near what is now known as the city of Alewond). Showing nothing but honor and respect, these Freelords declare that the lands south of them are under their protection, and that no ruler may lay claim to them. Legend holds that Al‟Daya received a vision from Landra herself, and that is why he declared that the Freelands would always remain so as long as Galea could lift a sword to defend them.  


Vol Al‟Daya founds the city of Galadrea (named for his Elvish queen) and establishes the capital of Galea. Galea is widely recognized as a full-fledged kingdom with nine provinces ruled by nine Major Houses - Al‟Daya (later called Aladay), Lyonn, Avanon, Furrel, Danatar, Crinn, Bartosse, Perendel, and Kahnar. 


Targis Stane, a powerful merchant lord in the Freelands, sets himself up as “king“ of town of Fortune. At his side stands Norrd the Destroyer, one of the founders of the Malakar Dominion and a very powerful archmage. This leads many to believe that Stane is an agent of the Dominion. 


The Battle of Fortune – Freelords, led by the sorceress Chandra Kandora and the adept knight Darrick Pellinor (also known as “Pellinor the Bright”), assault the forces of Stane and Norrd in Fortune to free the town. Though Chandra dies, the Freelords are successful; Stane is killed, and Norrd disappears in an explosion and is presumed dead. 


With the ever-growing Church of Archanon providing support, His Majesty Erik Camon finally unites most of the noble houses and forms the Kingdom of Camon in the Great Valley of the Wolfhead Mountains. 


The Rise of the Jungle - The House of Dristak launches a successful rebellion against the ruling House of Brssak in Dregordia, changing the reigns of power in that nation for the first time in known history. It is believed that most of the other families blame the Brssaks for the fall of dregordian civilization after the War of Fire, the rise of the Dragon Cult, and the ongoing war with the Empire. 


Even as the remaining kingdoms along the south side of the Southern Fangs fall to Camon, the Church of Archanon is granted leave to form the Paladins of the Holy Sword, a militant order under direct command of the Archcardinal. Construction begins on their citadel in the Wolf River Pass. 


Tantor-voshnos - The event known as the “Dread Betrayal” begins when the Vos-Dair-Az m' Surnas (Grand Warlord of the South, ruler of the Eternal Desert), Soman ki Akara, declares that the Empire had fallen to ruin and dishonor and that the war clans under his command will secede from the Kal. This sparks a civil war of immense proportions within the Empire. It is not helped by the fact that there are quiet grumblings within the Azkal (noble blood) that there is reason to accept some of what Soman claims. Soman releases all of his ulin (slaves), elevating them all to Dremarin caste. This marks the end of the Empire‟s rule over the Eternal Desert and a return to autonomy for the Youlin Aradi. 


After rescuing the Kingdom of Galea from a powerful shade who had replaced the king and assumed the throne, a band of adventurers are named the First Company of the Silver Unicorn, an elite cadre of individuals empowered with the highest authority of Law and Guardianship in all of Galea. Their  authority eventually grows to be at least tacitly recognized or respected in most allied nations.  Cyria Eridor, a founding member of the Silver Unicorn, is named High Mage to the court of Galea, a post she fills for 445 years. 


The Farmers‟ Rebellion – A violent uprising of farmers and ranchers in Banor quickly spreads throughout the Malakar Dominion. Support for the rebels quickly pours in from the Elvish Nation and the dwarves of the Stoneheart Mountains, and a civil war ensues. 


A rather sudden internal purging of many of the nobles and faction leaders of the Dominion leads to a truce between the leaders of the rebellion and the newly-instated members of the Chamber of Dominion. Negotiations eventually lead to peace, and the dwarves and elves who aided the Rebellion are not-so-kindly ousted from the country. 


Evan Argorn, son of Pendrick, takes the throne of Galea. His first act is to form the Council of Rulers, including the Dukes of each province as well as the Fae Quo-Unias, the First Speaker of Mindoth‟s Tower, and the Overlord of Lanthor. Many consider this the first official coalition that marks the unity of the Southern Kingdoms. 


Hundreds of mayors, merchant lords, and guild masters meet in Lanthor to determine the direction and fate of the Freelands. They finally issue the historic Freelands Autonomy Proclamation, establishing their intent to all of Shaintar to remain free and independent of other nations and to stand as a unified whole. The Lanthorian Free Trade Council is formalized as the "ruling body," and the Freelords of Lone Keep are formalized as the military and law-enforcement arm of the Council. 


The Kingdom of Camon directly outlaws the “heathen worship” of the Ascended. The Church‟s official policy is that the Ascended are merely servants of Archanon, and that anyone with powers claiming to serve them is actually a practicing demon-worshipper. 


A small rebellion, started by Camoners trying to defend their belief in the Ascended, is quickly and ruthlessly stamped out by the Church‟s Paladins. The King and his forces do nothing to intercede. 


The reigning king of Camon, Warick Travane, dies without a direct heir. Rather than oversee the Succession as per tradition, the Grand Archcardinal of the Church of Archanon declares that their most holy Lord has decreed that Camon be ruled by the Church, and the Prelacy of Camon is born. Though the Noble Houses are not disbanded, their roles are reduced to little more than a bureaucratic function. 


The Purification Mandate is issued by the Prelacy - all non-Humans are to be removed from Camon or face enslavement (or worse). All those who use magic are deemed “possessed by demonic or dark forces” and are commanded to be handed over to the Cardinal of Judgment‟s magistrates. Many refugees pour into Galea and other Southern Kingdoms, and there are more than a few border skirmishes between the Paladins of Camon and their neighbors. 


The Second Company of the Silver Unicorn is formed to assist “freedom fighters” (including the Cavaliers that serve the deposed Noble Houses) in Camon against the brutal practices of the Church. They focus mainly on rescuing political prisoners and preventing acts of genocide. They do not, in fact, attain their rings until after their return (in order to avoid implicating the Throne). 


An impressive expedition, called the Starfinder Armada, sets out to explore the seas to the south and east of Galea; it is never heard from again. 


Jantor, First Speaker of the Korindian Council of Elders, is discovered to possess thousands in silver and gold and to own at least three forged weapons. He is publicly shamed and exiled to the wilderness, but there are many among the younger generations that protest, claiming that the time for change is coming. This marks the social demarcations between the “Traditionalists” and the “Progressives” in Korindia. 


To protect themselves against the Dominion and other dark forces in the Wildlands, various smaller kingdoms, city-states, baronies, and the like unite resources to create Grayson‟s Grey Rangers, a body of soldiers and sheriffs charged with patrolling the Wildlands, enforcing laws generally agreed on byall member factions, and resisting the efforts of the Dominion to engulf its smaller neighbors. The nature of the group is quite similar to that of the revered Freelords of Lone Keep, with a highly diverse and eclectic force. 


The Gold War - Malakar Dominion forces raid far into the Eternal Desert to get at gold mines held by Youlin Aradi. Aided by Goblinesh forces and more than a few Kal mercenary companies, the Dominion is able to gain an early foothold. 


With the aid of numerous Dwarvish companies and some other mercenary units, the Youlin Aradi are able to finally oust the Malakar Dominion from their main mining holdings in the northeast portion of the Eternal Desert. This marks, at long last, lasting improvements in the relationships of many of the Desert tribes. 


The 3rd Company of the Silver Unicorn (including the mage Malachai, his lover Kara Wingard, Phaidus Dimerian the Eldakar druid, the mysterious Sable, the beastly but noble Vrrll, the Dregordian adept Hrassbo, and the Camon Cavalier Eric Rhodes) set out to find the legendary Netherstones - the condensed “essences” of the First Thirteen Necrolords that ruled over Shaintar centuries before. They are only able to complete half the task before the Betrayal War erupts. 


The Betrayal War - Grand Archcardinal Halivan Allard and dozens of delegates from all over the Southern Kingdoms are massacred in Rhion (in the Kingdom of Olara) during the Open Hand Peace Conference, called by Allard to begin making amends to his neighbors and lead his people away from the falsehoods of the Church. The Cardinal of Judgment, Mandris Toman, and the Supreme Paladin, Sir Glain Nollan, with the aid of Olaran dissidents and Kal-a-nar and Shaya‟ Nor agents, commit the massacre, using newfound “powers of Archanon‟s wrath.”   It is ultimately discovered that Mandris, as the Avatar of Vainar, and Glain, as the Avatar of Kolvos, the son of Ceynara and Uldor, have joined Darkness and Flame against Life. After the Cauldrons are opened (for the third time in Shaintar‟s history) and a powerful ritual is enacted that severely reduces much of the magic in the world, the Ascended choose Avatars as well (except for Landra, who maintains her full power in reserve).  Before the final battle at Og m‟ Drakar, Vainar betrays his allies and engineers Glain‟s murder; Ceynara sacrifices everything for vengeance, uniting her power with the Ascended. However, the greatest shock of all comes when a being naming himself as Archanon, representing the powers of Light, comes forth and joins with the Ascended, leading to Vainar‟s ultimate defeat at the hands of the 3rd and 4th Companies of the Silver Unicorn.  The victory is not without great cost, however - the three Ascended Avatars (Koress, the Aevakar Shaydra, and the Dwarf Kerf Mindril), as well as Lord Waverly Avanon and the King of Galea, Roderic Argorn each die to ensure Vainar‟s final defeat. Worse, all of the Ascended, as well as Archanon, are vastly reduced in power and influence (due to the strictures of the Covenants enacted millennia ago). It is said that Ceynara is truly asleep, and the Gates of Hell are shut for a century.  It is also during this time that Silver Unicorn members Daniel Argorn (Roderic‟s brother) and Iolie Rhodes (Blood of the House of Rhodes of Camon) marry and take the throne of Galea.  


The Bloody Iron Hand - Due to the unfortunate loss of power by Archanon, ultra-conservative forces regain control of the Prelacy and begin purging all “enemies of the Church,” preying on the fears and suffering of the people and promising order.  House Baravold and House Rhodes are stripped of their titles whence it was found that both houses were heavily involved with the Cavaliers and were operating to overthrow the power of the Church. Dubbing themselves Royalist‟s (those seeking a return of a king to rule Camon) they still consider themselves Camoners even though they are under the protection of Galea and the Dwarves of the Northern Fangs. 


Chrysalia Nollan (the Purifier and former member of the Fourth Company of the Silver Unicorn) and Sir Rohan Doyle (the Sword of Truth) found the Church of Archanon (Reformed), also called the Church of Light, in the coastal region near Mindoth‟s Tower after failing to gain enough support within the Prelacy itself. Hawk Nollan, Chrysalia‟s husband (and also a former Silver Unicorn), founds an Adept Order called the Jade Flame, dedicated to protecting priests of the newly-formed Order of the Open Hand. 


The Dark Hunt Expedition ventures into the lands of Shaya‟Nor to discover where the Hordes base of power lies and if Vainar was truly destroyed. It is reported to be near or at Ey‟Mord where the ancient dwarven city called Stonewalker‟s Stronghold was. 


Paradise Delivered – The Nazatiran pirate king, Gonzales de Marcel (AKA “Gonzales the Great”), comes to the aid of the Youlin Aradi Prince Pakteh amin Piresh and prevents the Crimson Serpent Consortium out of Camden from successfully taking Paradise from the Desert Princes. He is rewarded by gaining the hand of Pakteh‟s eldest daughter and being named the heir to Paradise.  


Various dark portents are noted by sages and historians throughout the Southern Kingdoms; the Druids decide to form a Centenium Council to plan for the impending awakening of Ceynara as well as the return of power to the forces of Flame and Darkness. 


Rumors begin to spread that Vainar the Fallen, believed to have been destroyed during the Betrayal War, has somehow returned. It is even believed by some that he resides deep within Shaya‟ Nor, where he is recuperating from his terrible wounds still. 


The Gates of Hell stand poised to reopen, and Vainar may well be returned from the Void. The Kal-a-Nar Empire is massing troops on the borders of the Southern Kingdoms. The “Hundred Years ‟ Peace” is coming to an end…